In recent, the Indian online gaming industry has been buzzing with activity. Given the young people in India and the widespread use of mobile phones and the internet, business has already grown tremendously and still has plenty of room for growth. Revenue is projected to grow at a CAGR of 22.1 percent from about USD 600 million in FY18 to USD 1.6 billion per FY23. Indian and foreign investors have shown great interest especially in dream sports. Dream 11 is said to have recently become the first unicorn to play in India.
A natural problem
in the midst of this turmoil is whether online games are legal in India. In
view of India's ancient and complex legal structure, the answer is not clear.
Add to the mix a series of recent tragic events in which players have committed
suicide after losing money in online games, as well as those in which the
stadium was investigated for money laundering, which led to the banning of
online games in various Indian provinces.
Legal framework
There is no unifying law in
India that governs games or gambling (both terms are very varied for the
purposes of Indian law). India's constitution gives each country the power to
establish its own gambling law. There are several state-specific variations as
a result of this. Many states have set limits on online games over the past two
years, from Assam, Andhra Pradesh, Odisha, Tamil Nadu, Karnataka, and
Telangana. The main focus was on games of skill and game of chance with real
money. Bridge, poker, and rummy games are not considered gambling in Western
Bengal. There is a government notice in Kerala that frees rummy from gambling
if there is no side bet. Online games require a license in Sikkim and Nagaland.
Before delving into the difficult issue of legitimacy of online games, it is
important to understand two types of online games: the game of chance and the
game of skill.
Game of Skill – A game of
skill is one in which the player takes time to learn, practice, and
develop talent. A skill game is one in which the result is usually determined
by the player's physical ability, higher knowledge, training, and experience.
In the game of skill, skill must be a very important factor.
Game of Chance – The game of chance
is based on factors such as luck and unpredictability of the final outcome of
the game, and the results are not predictable at all. The winner is determined
by the amount or chance in the game of chance, and the participant does not
have the opportunity to exercise reason, judgment, wisdom, or understanding.
Currently, India's online skill
game sector is governed by a patchwork of state regulations, with a national
statute that is stuck in the nineteenth century. Even provinces that admit that
online games have different approaches. Tamil Nadu continues to allow online
games (but not others) online games, while Telangana and Andhra Pradesh have
banned all online games for money or stakes.
Different courts in India have
made different decisions on how to deal with online games due to lack of
similarity or clarity in the law. These ideas often do not reflect the
realities of modern sports. The Supreme Court of India has established a
guiding principle: games where more opportunities than talent are denied, while
games where skills beyond opportunities are allowed. However, in the absence
of tests aimed at distinguishing between skill and games of chance, the courts
have applied this principle in certain cases in different ways. As a result,
there is a complex legal framework that determines whether a game is legal or
not.
Popular
online games
Rummy - Rummy is a game of
skill under normal circumstances, according to the Supreme Court, and is
legal under gambling laws. However, there is a warning in this judgment. In
any other case, there should be no gambling symbol - game owners should not win
or benefit from a rummy, and games should not be played for stakes. The excuse
clause means that some online rummy games will not be able to benefit from a
Supreme Court decision because they could incur the revenue of both players and
game owners, who often charge participation fees.
RummyCircle (online rummy) has
just been declared non-gambling by the Kerala High Court. Keep in mind that if
there is no side betting involved, Kerala law does not consider rummy as
gambling, which means that courts in some states may disagree.
Poker - Different High Courts have come to
different conclusions about whether poker is a skill or a game of chance.
Although Gujarat and Bombay High Courts have ruled that poker is a game of
chance and that is why it is illegal, the Calcutta High Court has ruled that
poker is not covered by the country's gambling laws (meaning that it is not
restricted). Also, the context is that poker is not included in the
definition of gambling in West Bengal game rules.
The Supreme Court also ruled
that games such as poker double up, blackjack, and Pacman do not allow the use
of skill (meaning that it is not allowed). However, based on the true
findings of the lower court, which marked these games as games of chance, this
seems to be a passing view. This means that there is no definite decision in
poker.
Fantasy Sports - Unlike other
online games, Indian courts often treat fantasy sports with the same treatment
as game of skill and legalize them as they seek skill and professionalism. Both
the Punjab and Haryana High Courts and the Bombay High Court have found that
the activities offered in Dream 11 (fantasy cricket, kabbadi, football, and
other sports) require talent, knowledge, judgment, and attention and are not gambling. The Rajasthan High Court has made a similar decision.
The above conclusions give
reason to believe that dream games are legitimate. However, the matter will not
be considered as unresolved at present because some courts may respond differently.
For example, based on the Supreme Court's rummy ruling, does it suggest that
the game's owner of the game falsified the game or that the participant played
real money that the game has a gambling character? Sadly, we may have to wait
for the court to decide.
Recent
Developments
Earlier, the
Karnataka High Court struck down the state government’s order banning online
gambling games--the law had banned all formats of online games involving
wagering, betting, and gambling in the state.
“The verdict is
welcome news for all the sports fans in India, the biggest market for
fantasy sports globally, with over 13 crore (130 million) users playing across
more than 200 platforms. This judgement follows other positive judgements given
by Hon’ble High Courts of states such as Punjab & Haryana, Rajasthan,
Bombay that recognised Fantasy Sports as games of skill and a legitimate
business activity protected under Article 19(1)(g) of the Constitution of
India,” said Bimal Julka, Chairman of Federation of Indian Fantasy Sports
(FIFS)
Last December, Sushil Kumar Modi urged the
government to come up with a “comprehensive framework” to regulate online
gaming, while the NITI Aayog has been batting for self-regulation by the
industry.
Conclusion
Recent events have highlighted
the need to protect the interest of gamers, but there may be alternatives to
online games. Alternatively, checks and balances may be considered. For
example, NITI Aayog recently released a draft of guiding principle for fantasy
sports game, which includes establishing a governing body, maintaining talent
and skill in games, seeking the approval of an independent sports committee to
play games with real money, minimum age of 18 years for participation, fairness
and transparency in game terms and conditions, policies to prevent misuse,
marketing practices, and more. The Advertising and Standards Council of India
has recently issued guidelines for self-regulatory advertising for real money
games.
But, first and foremost, the
outdated country laws need to be updated to regulate online games in their
current form. Prohibiting a game purely because it generates income for the
game's proprietors or is played for stakes may no longer be relevant.
The problem of achieving legal
uniformity between states is going to be tough. Perhaps the Central Government
should take steps to promote state-level negotiations in order to achieve
certain legal similarities. Because many of the country's laws are based on the
provisions of the Old Law, it may be advisable to consider a model amendment to
the Old Law that recognizes (or prohibits) online games. The principles of NITI
Aayog are a good start and reflect the good intentions of the government. I
hope this will pave the way for a much clearer legal framework that is in line
with modern gaming.
0 comments:
Post a Comment
Thanks